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Post by [Enigma] on Jul 10, 2008 13:47:03 GMT -5
Fighting Rules
General Rules
-You can fight over anything. She-wolves, a territory, an argument, potatoes.
-You cannot die unless you wish to. Yes, this seems unrealistic, but when was wolves having powers realistic?
-No god-modding/power playing. Your stats prevent this.
-Me or another moderator will referee and determine the winner/aftermath.
Advanced Rules
-Your statistics determine how well you'll do in a fight.
-Health is how much life force you have.
-Mana is how much magical power you have. It determines how much magic you can cast. It's also a factor in how much damage you can give.
-Attack is close-combat damage. If you decide to attack without magic, this determines how much damage you can give.
-Defense is a measure of how much close-combat damage you can take.
-Special Attack is a measure of how magical damage you can give.
-Special Defense is a measure of how much magical damage you can receive.
-Speed is a measure of how fast you can run and attack. The person with higher speed obviously attacks first and runs faster.
-The password for the joining board is wolfhowl
-There is no mathematical question that determines how much damage you can give/receive. Just use your common sense.
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